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The Studio · Immersive & Experiential

Worlds you can step inside.

VR, 360° film, real-time Unreal Engine environments, projection, and AI-assisted visualization — immersive experiences built by a Canadian Screen Award–winning team, for the institutions and brands that need to be felt, not just seen.

Canadian Screen Award–winning immersive documentary work. A Gold W3 Award for visual effects. Patented avatar and human-computer interaction technology. Twenty years of broadcast, film, and VFX craft behind every pixel — and current immersive, AI-assisted real-time visualization work for education and cultural experiences.

FLAGSHIP · SHANGHAI 2023

The North Face — Summit Club House

Projection-mapped Everest cold room, interactive Half Dome, and the full digital layer — 51M+ views on Xiaohongshu, toured three cities.

See the work
Capabilities

From the first sketch to the finished world.

Cinematic VR & 360° film

Stereoscopic and 360° storytelling — shot, directed, and finished by a team that helped pioneer the form and has taught it worldwide.

Real-time Unreal environments

Interactive worlds built in Unreal Engine — virtual production, walkable spaces, and simulation that responds at frame rate.

AI-assisted visualization

Generative AI fused with VFX pipelines — bringing science, history, and impossible subjects to life with emotional impact.

Projection & installations

Projection-mapped environments and interactive installations for museums, galleries, festivals, and public space.

Immersive documentary

Award-winning spatial storytelling about science, nature, and the human experience — including a Canadian Screen Award-winning immersive documentary.

Simulation & training

Experiential simulation for education and skills — photogrammetry-real environments where presence does the teaching.

Built for the people who build culture.

Museums & cultural institutionsEducation & science communicationBroadcasters & studiosBrands & public experiences

Tell us what you want people to feel.

Describe the experience, the audience, and the space — we'll bring the how.

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